CrystGLFW::Window
A CrystGLFW::Window (or Window, for the purposes of this guide) represents a combined GUI window and its associated OpenGL or OpenGL ES context. Astonishingly, it only has one class method:
current
The current class method returns the Window object whose context is current:
current_window = CrystGLFW::Window.current
current_window # => CrystGLFW::Window
If there is no current context, then an exception is raised by Error::NoCurrentContext.
current must be called from within a run block definition.