CrystGLFW::Event::WindowChar

A CrystGLFW::Event::WindowChar is generated when a character is input while a Window has input focus. It is yielded to the block defined by on_char.

window = Window.new

window.on_char do |event|
  puts "user input: #{event.char}"
end

window

You can retrieve the event's associated Window using the window method:

event.window # => CrystGLFW::Window

char

You can retrieve the Char that was input using the char method:

event.char # => Char

Modifiers

You can also use any of the methods from the Modifiers module on a CrystGLFW::Event::WindowChar.

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