CrystGLFW::Event::WindowChar
A CrystGLFW::Event::WindowChar
is generated when a character is input while a Window
has input focus. It is yielded to the block defined by on_char
.
window = Window.new
window.on_char do |event|
puts "user input: #{event.char}"
end
window
You can retrieve the event's associated Window
using the window
method:
event.window # => CrystGLFW::Window
char
You can retrieve the Char
that was input using the char
method:
event.char # => Char
Modifiers
You can also use any of the methods from the Modifiers
module on a CrystGLFW::Event::WindowChar
.