CrystGLFW::Monitor::VideoMode

A CrystGLFW::Monitor::VideoMode (or VideoMode for the purposes of this guide) represents a video mode, which is an attribute of Monitor. Objects of type VideoMode are created and destroyed internally.

video_mode

The current video mode of a Monitor can be retrieved using the video_mode method:

video_mode = monitor.video_mode # => CrystGLFW::Monitor::VideoMode

video_mode must be called from within a run block definition.

video_modes

If you'd like to retrieve a list of all video modes supported by a Monitor, use the video_modes method:

supported_video_modes = monitor.video_modes
puts supported_video_modes.size # prints the number of video modes supported by *monitor*

video_modes must be called from within a run block definition.

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