CrystGLFW::Monitor::VideoMode
A CrystGLFW::Monitor::VideoMode (or VideoMode for the purposes of this guide) represents a video mode, which is an attribute of Monitor. Objects of type VideoMode are created and destroyed internally.
video_mode
The current video mode of a Monitor can be retrieved using the video_mode method:
video_mode = monitor.video_mode # => CrystGLFW::Monitor::VideoMode
video_mode must be called from within a run block definition.
video_modes
If you'd like to retrieve a list of all video modes supported by a Monitor, use the video_modes method:
supported_video_modes = monitor.video_modes
puts supported_video_modes.size # prints the number of video modes supported by *monitor*
video_modes must be called from within a run block definition.